Games

What we're making

One game in development. More when that one is done.

Reap This. One day for you... many years for the mortals.

  • In development
  • Windows PC
  • Steam page coming

A 3D reaper god-sim

You are the reaper of a small town and, by day, the quiet keeper of its graveyard. Tend the graves so the dead stay put. Nobody dies of old age: you decide when. A soul is worth the whole of a life at 75, and more for every year you let it ripen, if you can keep the soul eaters off it. Accidents and illness release souls too. Reach a soul unseen, reap it, weigh it, load it onto a floppy disk and sell it to the Ferryman.

Spend what you earn on your crypt and your powers, and decide what kind of reaper you are: bless the town towards long, fulfilled lives (few souls, worth a fortune), or curse and jinx it towards short and bitter ones (many souls, cheap).

What you do

  • Keep the graveyard by day. Tend the graves so the dead stay put, rebuild the ruins, and hush the rumors about what walks the streets at night.
  • Reap by night. Nobody dies of old age; you decide when a soul is ripe. Accidents, illness and storms release souls too.
  • Stay unseen. The town sleeps, but its watch does not. Hide behind the Veil, fly as a crow, or get caught.
  • Defend your harvest. Soul eaters come for a ripe soul. Strike them down with the scythe.
  • Weigh, load, sell. Carry each soul to your crypt, weigh it on the Scales, load it onto a floppy disk and sell it to the Ferryman.
  • Choose your path. Bless the town towards long, fulfilled lives (few souls, worth a fortune) or tempt it towards short and bitter ones (many souls, cheap).
  • Build something that lasts. Hire the dead through the Beadle, furnish your crypt, restore the graveyard, and earn a posting to a second town behind the mist.

Trailers

Early footage - the art is a work in progress. Trailers have sound.

Nobody dies of old age - the pitch (0:48)
The business of death - the loop and the progression (0:44)

Frames from the trailers - the art is a work in progress.